
The defining characteristics of older technologies are valued over the new. Rather than brokenness or obsolescence, musicians speak of the warmth, authenticity, humanity, and even sexuality of analog sounds, tube amplifies, and vinyl LPs, as compared to the coldness, inauthenticity, and disembodied character of digital recording, integrated circuits, and compact discs (Goodwin 1988 265, Théberge 207-13). Eno describes how the apparent “weaknesses” and limitations of instruments and media, these aspects regarded as “most undesirable,” become ‘their cherished trademark.” (Auner, 2000)
Auner’s point of disembodiment of digital recording can be taken almost literally: when we create, play and use a digital file, we no-longer engage with it physically. As the jack of all trades Brian Eno elaborates:
I’m struck by the insidious, computer-driven tendency to take things out of the domain of muscular activity and put them into the domain of mental activity. This transfer is not paying off. Sure, muscles are unreliable, but they represent several million years of accumulated finesse. Musicians enjoy drawing on that finesse (and audiences respond to its exercise), so when muscular activity is rendered useless, the creative process is frustrated.
Musicians are a touchy feely bunch of people. They like to hold things in their hands, tweak things, bend things, break things, scratch things. Most of the iconic musicians did things with their hands and instruments that had never been done before – most often they interfered with the instruments normal actions – lets say the distortion of hendrix, the scratching of Grandmaster flash. And they could do so because the instruments they used allowed their hands to get in the way.

Digital technologies don’t allow phyiscal movements to be utilised : because we interact with them, as Eno says, through “mental activity”. It doesn’t matter how many buttons i have on screen, how many things to manipulate, how many choices, i have a single mouse with one or two buttons, and a keyboard. No matter what variable i change on-screen, the physical process is the same. I use the same mouse click to copy and mp3 file as i use to transfer thousands of dollars between online bank accounts.
And it doesn’t matter who i am: even the most technically astute programmer is no better (or worse) at clicking on an icon than I. Obviously this is not the case with analogue technologies, which required different physical skills for each machine:
In drawing our attention to the technology itself, its machines and media, noise becomes a metaphor attaching a kind of tactility to sound. Radio static becomes the feel of a tuning knob. The crackle of dust becomes the vinyl itself. The hum of tubes evokes their warm temperature. A stylus dropping carries the weight of a tone arm. (Link, 2001).
We enjoy these actions because they allow individual differences – DJs can take playing a record, a universal, mundane action which (20 years ago) we all would have performed, and skillfully scratch and manipulate music. Their own personal style is communicated through these movements, movements which are difficult, if not impossible to emulate due to the “unreliable muscles” we enact.
I think this is Link’s point when he says that:
Transduction noise can thus function as a “suture” in film theory, stitching our subjectivity into the recording. An LP’s hiss, crackle, and warpage emerge as surprisingly essential aspects of listener identity. (Link, 2001)
Posted by igetlifted 
Posted by igetlifted
Posted by igetlifted 

